Wall-E game is Disney’s first use of Papervision

Our first official use of Papervision was for a game for the wildly successful movie “Wall-E”. Wall-E, the spaceship and the other objects in the game were modelled and textured in Maya. Integrating the Maya elements with PP took some experimentation, but once we had established a work flow, things went smoothly. There were several performance challenges, and the avatar dev team was in communication with the PP creator. In the end we had to make some compromises (as all games inevitably must), but the client and our team were both very happy.